Weather Update Server
Binds PUB socket to tcp://*:5556
Publishes random weather updates
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module docs
module PATH
from docs
from docs
val hijack : unit -> unit
Full name: docs.PATH.hijack
Full name: docs.PATH.hijack
namespace fszmq
namespace System
val encode : (obj -> byte [])
Full name: Wuserver.encode
Full name: Wuserver.encode
Multiple items
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = String
Full name: Microsoft.FSharp.Core.string
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = String
Full name: Microsoft.FSharp.Core.string
namespace System.Text
type Encoding =
member BodyName : string
member Clone : unit -> obj
member CodePage : int
member DecoderFallback : DecoderFallback with get, set
member EncoderFallback : EncoderFallback with get, set
member EncodingName : string
member Equals : value:obj -> bool
member GetByteCount : chars:char[] -> int + 3 overloads
member GetBytes : chars:char[] -> byte[] + 5 overloads
member GetCharCount : bytes:byte[] -> int + 2 overloads
...
Full name: System.Text.Encoding
member BodyName : string
member Clone : unit -> obj
member CodePage : int
member DecoderFallback : DecoderFallback with get, set
member EncoderFallback : EncoderFallback with get, set
member EncodingName : string
member Equals : value:obj -> bool
member GetByteCount : chars:char[] -> int + 3 overloads
member GetBytes : chars:char[] -> byte[] + 5 overloads
member GetCharCount : bytes:byte[] -> int + 2 overloads
...
Full name: System.Text.Encoding
property Text.Encoding.ASCII: Text.Encoding
Text.Encoding.GetBytes(s: string) : byte []
Text.Encoding.GetBytes(chars: char []) : byte []
Text.Encoding.GetBytes(chars: char [], index: int, count: int) : byte []
Text.Encoding.GetBytes(chars: nativeptr<char>, charCount: int, bytes: nativeptr<byte>, byteCount: int) : int
Text.Encoding.GetBytes(s: string, charIndex: int, charCount: int, bytes: byte [], byteIndex: int) : int
Text.Encoding.GetBytes(chars: char [], charIndex: int, charCount: int, bytes: byte [], byteIndex: int) : int
Text.Encoding.GetBytes(chars: char []) : byte []
Text.Encoding.GetBytes(chars: char [], index: int, count: int) : byte []
Text.Encoding.GetBytes(chars: nativeptr<char>, charCount: int, bytes: nativeptr<byte>, byteCount: int) : int
Text.Encoding.GetBytes(s: string, charIndex: int, charCount: int, bytes: byte [], byteIndex: int) : int
Text.Encoding.GetBytes(chars: char [], charIndex: int, charCount: int, bytes: byte [], byteIndex: int) : int
val rand : Random
Full name: Wuserver.rand
Full name: Wuserver.rand
Multiple items
type Random =
new : unit -> Random + 1 overload
member Next : unit -> int + 2 overloads
member NextBytes : buffer:byte[] -> unit
member NextDouble : unit -> float
Full name: System.Random
--------------------
Random() : unit
Random(Seed: int) : unit
type Random =
new : unit -> Random + 1 overload
member Next : unit -> int + 2 overloads
member NextBytes : buffer:byte[] -> unit
member NextDouble : unit -> float
Full name: System.Random
--------------------
Random() : unit
Random(Seed: int) : unit
Multiple items
type DateTime =
struct
new : ticks:int64 -> DateTime + 10 overloads
member Add : value:TimeSpan -> DateTime
member AddDays : value:float -> DateTime
member AddHours : value:float -> DateTime
member AddMilliseconds : value:float -> DateTime
member AddMinutes : value:float -> DateTime
member AddMonths : months:int -> DateTime
member AddSeconds : value:float -> DateTime
member AddTicks : value:int64 -> DateTime
member AddYears : value:int -> DateTime
...
end
Full name: System.DateTime
--------------------
DateTime()
(+0 other overloads)
DateTime(ticks: int64) : unit
(+0 other overloads)
DateTime(ticks: int64, kind: DateTimeKind) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, calendar: Globalization.Calendar) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, kind: DateTimeKind) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, calendar: Globalization.Calendar) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int, kind: DateTimeKind) : unit
(+0 other overloads)
type DateTime =
struct
new : ticks:int64 -> DateTime + 10 overloads
member Add : value:TimeSpan -> DateTime
member AddDays : value:float -> DateTime
member AddHours : value:float -> DateTime
member AddMilliseconds : value:float -> DateTime
member AddMinutes : value:float -> DateTime
member AddMonths : months:int -> DateTime
member AddSeconds : value:float -> DateTime
member AddTicks : value:int64 -> DateTime
member AddYears : value:int -> DateTime
...
end
Full name: System.DateTime
--------------------
DateTime()
(+0 other overloads)
DateTime(ticks: int64) : unit
(+0 other overloads)
DateTime(ticks: int64, kind: DateTimeKind) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, calendar: Globalization.Calendar) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, kind: DateTimeKind) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, calendar: Globalization.Calendar) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int) : unit
(+0 other overloads)
DateTime(year: int, month: int, day: int, hour: int, minute: int, second: int, millisecond: int, kind: DateTimeKind) : unit
(+0 other overloads)
property DateTime.Now: DateTime
property DateTime.Millisecond: int
val main : unit -> int
Full name: Wuserver.main
Full name: Wuserver.main
val context : IDisposable
val publisher : IDisposable
val zipcode : int
Random.Next() : int
Random.Next(maxValue: int) : int
Random.Next(minValue: int, maxValue: int) : int
Random.Next(maxValue: int) : int
Random.Next(minValue: int, maxValue: int) : int
val temperature : int
val relhumidity : int
val update : string
val sprintf : format:Printf.StringFormat<'T> -> 'T
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.sprintf
val release : unit -> unit
Full name: docs.PATH.release
Full name: docs.PATH.release